



This sample demonstrates how to do ray generation for a dynamic perspective camera and calculate simple diffuse shading for a cube from a dynamic point light. This sample demonstrates how to setup a raytracing pipeline and render a triangle in screen space. Please see this GitHub issue for details on how to fix it: Tutorial Samples 1. error MSB6006: "dxc.exe" exited with code 1.The system cannot find the path specified.DXR spec/documentation is available at DirectX Specs site.ĭepending on your Visual Studio version, some samples may fail to compile with these errors:.GPU and driver with support for DirectX 12 Ultimate Advanced samples demonstrate more complex techniques and applications of raytracing. Each tutorial sample introduces a few new DXR concepts. The samples are divided into tutorials and advanced samples. This collection of samples act as an introduction to DirectX Raytracing (DXR).
